Virtual Reality Facility

A wonderful team of skilled engineers to make your projects come to (virtual) reality


Virtual Reality (VR) technologies give to researchers the opportunity to conduct experiments in life-like virtual scenarios, in a safe, controlled, measurable and repeatable way. Additionally, VR can be used simultaneously with other equipment from the Human Neuroscience Platform (such as EEG and fMRI).

The VR Facility team makes knowledge and expertise in the VR field accessible to all users at Campus Biotech and beyond. The VR facility provides support for the development of 3D (mainly focus on VR) content and scenarios, in collaboration with the users (mainly from academia research). A continuously growing library of developed software and technical set-ups is available, allowing faster developments of new experiments as well as on-need demos.

Co-development with research laboratories is also possible for promising and innovative projects which developments could benefit to the entire community.


Scientific supervision of the VR facility is performed by Prof. Daphné Bavelier (UNIGE), Prof. Alexander Mathis (EPFL).

Margaux Dubessy is the manager of the VR facility. Mael Lacour, Arthur Trivier and Nathan Attia are VR engineers.

<a href="">Margaux Dubessy</a><a href=""></a>

Margaux Dubessy

Virtual Reality facility Manager

<a href="">Nathan Attia</a><a href=""></a>

Nathan Attia

Virtual Reality Engineer

<a href="">Mael Lacour</a><a href=""></a>

Mael Lacour

Virtual Reality Engineer

Arthur Trivier<a href=""></a>

Arthur Trivier

Virtual Reality Engineer


Here is an overview of the equipment available for experiments

The "VR Booth"

This small room equipped with a consumer Head-Mounted Display is used for simple VR experiments in seated or standing position;

The "VR Room".

This room is equipped with a camera-based motion capture system (12 Optitrack Prime 13 cameras), a 3D projection system (2 calibrated WQHD projectors), a surround sound system, several consumers head-mounted displays, and computers equipped with high-end components;

The "VR Room" - Objects and Skeletons

Inside the VR Room you can use body and skeleton tracking, allowing you to see objects and even people in real time inside your applications.

The "VR Room" - Custom Systems

The VR and Robotics team can propose you to use custom locomotion systems, including an existing Wheelchair and a Bicycle. It is also possible to design and integrate your own systems inside your application.

The "VR-Mocap-MRI" set-up

This set-up installed in the HNP MRI Facility includes a MRI-compatible motion capture system (6 Qualisys Oqus cameras tight to the ceiling of the MRI room) and a MRI-compatible Virtual Reality display system (Nordic NeuroLab VSHD). This setup was implemented in collaboration with EPFL, LNCO.







 Please contact us for specific inquiries, project applications or additional information on the facility.

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